Have you ever wanted to lead an organization of several dozen thugs or assemble a huge raid?? If yes, then this is your chance. A very multi-factor game that includes exploring new lands, raising champions, trading, crafting, fishing, and so on. Early access.
The game is announced for the Windows platform.
When I looked at the page for this game on Steam, I imagined a fairly relaxed game with the simplest possible management of a merchant who would sell equipment to glorious heroes and count the profits.
How wrong I was. We’ll have to take on the problems of a huge kingdom and all the warriors who will stand under our banners. At the same time, you will still have to do a lot of crafts and not go bankrupt financially.
It all starts off decently and nobly. We create a coat of arms and give the name of our organization.
We are given a https://gxmblecasino.uk/ fat merchant who looks very suitable for calculating profits. And then they send me to “training”, which I still haven’t mastered yet (they sent me to a dangerous dungeon, which I still need to get to) and which will take several hours, at least if I go straight to these tasks.
But nothing prevents you from slowing down a little and “storing up fat”, gaining gold and resources, dressing and pumping up fighters – that’s what I was actually doing.
The merchant character is a key figure and, in fact, serves as the head of the guild. He is in the city and will rule our entire future empire from here. In principle, he can run out of the settlement – this is not forbidden. For example, to move to other cities that are available, but so far I have not dared to make such a trip.
Our huckster is as useless as possible in combat, so as soon as possible we need to call up a hero-officer who will go on the most difficult missions and organize the combat core of the guild. As the organization progresses, the number of officers, and, accordingly, their charges, will increase.
You can choose from three races and four classes (each with two sub-classes) of warriors. Specializations look different, but, in essence, we have the “holy trinity” here – tank, damage dealer and support.
We will not interact directly with regular adventurer infantry. But, from time to time, even non-members of our guild will complete publicly issued tasks and appear in person to receive gold or items for them.
Quests are created by the leader-trader and he assigns rewards for them in the form of money or some kind of gear. The range of missions is wide, including clearing dungeons, collecting resources in a specific area, fishing, hunting monsters, and so on.
We have a choice, either entrust the matter to everyone or form a detachment within our guild, which is probably (I didn’t calculate, it wasn’t before) more profitable.
It is worth sending your officers on combat missions. This is useful from all sides – they will bring loot and level up (automatic increase in stats + the ability to wear more powerful equipment). They themselves will assemble a suitable detachment. We are talking about dungeons or even raids up to 40 units. As usual, the more dangerous the adventure, the tastier the loot inside.
After battles, you must remember to order your champions to come to rest, otherwise they will die inadvertently and this will be a big loss.
From missions, heroes will truly drag mountains of loot. Here are resources and equipment and boxes of loot. All this stuff will have to be sorted. Some will go for sale, some will be given to our thugs (officers are equipped directly, and ordinary gavriks dress themselves, according to their taste), and some will be saved for crafting.
The warriors seem to have been dealt with. The city is full of peaceful activities.

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